Fortune Lady Dark
DARK 5

Fortune Lady Dark

  • Archetype:
  • Fortune Lady

  • ATK:
  • -1

  • DEF:
  • -1

  • View:
  • 3212




This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.




 
 
AI Power Analysis
Boss / End-boardConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 46
Deck 52

Fortune Lady Dark — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 52 · Meta: provisional
  • Primary role: Boss / End-board · Secondary: Recovery / Recursion

Why it scores here

Fortune Lady Dark turns a free Standby-phase Level climb (5 up to 12) into a larger body, and its battle-kill clause can revive a Fortune Lady from the Graveyard. Its ATK/DEF scale comes from Level, so the high stat ceiling earns nothing on its own; the score rests on being reachable through the Fortune Lady engine (43 decks, 93% co-occurrence with Fortune Lady Water and Light), the scaling body, and low deck-building cost. No combo evidence was supplied, so conversion is text-only and confidence is capped at Medium.

Axis scores

Axis Score Evidence
Accessibility 60 Live in 43 of 43 sampled decks, mostly as a single copy in Fortune Lady lists, but no searcher or starter data was supplied to confirm how it is reached (observed deck count, inferred route via partners).
Combo & Conversion 55 Text shows an automatic Level climb and a conditional battle-kill revive, but no combo boards were recorded to confirm what it builds (inferred from text).
Resource Economy 40 The Graveyard revive after a battle kill gives a conditional free Special Summon, with no draw or refuel clause in the text (verified text, low volume).
Effect & Interaction 15 The card has no negation, removal, or hand-trap effect; its only interaction is the revive, which needs a battle first (verified text).
Material Utility 45 Level 5 DARK Spellcaster with an adjustable Level gives flexible Level-matching, but negating the effect stops the growth (inferred from text).
Resilience & Flexibility 35 The Level climb stops if the effect is negated, and the revive needs a battle, so the body has few independent routes to value (inferred from text).
Deck-Building Efficiency 65 Usually one copy (avg 1.28 per deck) in an engine that many decks already run, with no garnet or lock restriction in the text (observed deck stat).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 46, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level climb is automatic and free, so the body grows with time
  • Battle-kill revive gives a conditional free Special Summon from the Graveyard
  • Reachable through the Fortune Lady engine across many decks
  • Usually one copy, so deck cost is low

Weaknesses

  • Level climb is slow (about seven Standby Phases to reach Level 12)
  • Revive needs a battle first, so it is not reliable on its own
  • Negating the effect stops the Level climb and the revive
  • No direct interaction or removal

Counters / choke points

  • Effect negation, which stops the Level climb and the revive
  • Battle avoidance, which prevents the battle-kill revive

Best use

Level-scaling body and Graveyard revive in the Fortune Lady engine. Decks: Fortune Lady (archetype 812), Fortune Lady (archetype 1108). Suggested copies: 1.

Evidence & gaps

  • Verified: ATK and DEF equal Level x 400; Standby Phase Level increase by 1 up to 12; Battle-kill revive of a Fortune Lady from the Graveyard, optional; 43 decks sampled, average 1.28 copies
  • Observed: Fortune Lady Water and Light each in 40 of 43 decks; Fortune Lady archetype 812 in 21 decks and 1108 in 7 decks; Gameplay type 7 in 25 decks and type 4 in 16 decks
  • Inferred: The Fortune Lady engine supplies the route to the card, since no searcher data was supplied; Level growth makes the card a late-game end-board body; Revive value depends on a battle that the opponent can prevent
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no searcher or starter evidence for how the card is reached











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