DARK
5Fortune Lady Dark
Archetype:
Fortune Lady
ATK:
-1
DEF:
-1
View:
3212
This card's ATK and DEF are equal to its Level x 400. During each of your Standby Phases, increase the Level of this card by 1 (max 12). When a face-up "Fortune Lady" monster you control destroys an opponent's monster by battle and sends it to the Graveyard, you can select and Special Summon 1 "Fortune Lady" monster from your Graveyard.
Fortune Lady Dark — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 52 · Meta: provisional
- Primary role: Boss / End-board · Secondary: Recovery / Recursion
Why it scores here
Fortune Lady Dark turns a free Standby-phase Level climb (5 up to 12) into a larger body, and its battle-kill clause can revive a Fortune Lady from the Graveyard. Its ATK/DEF scale comes from Level, so the high stat ceiling earns nothing on its own; the score rests on being reachable through the Fortune Lady engine (43 decks, 93% co-occurrence with Fortune Lady Water and Light), the scaling body, and low deck-building cost. No combo evidence was supplied, so conversion is text-only and confidence is capped at Medium.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live in 43 of 43 sampled decks, mostly as a single copy in Fortune Lady lists, but no searcher or starter data was supplied to confirm how it is reached (observed deck count, inferred route via partners). |
| Combo & Conversion | 55 | Text shows an automatic Level climb and a conditional battle-kill revive, but no combo boards were recorded to confirm what it builds (inferred from text). |
| Resource Economy | 40 | The Graveyard revive after a battle kill gives a conditional free Special Summon, with no draw or refuel clause in the text (verified text, low volume). |
| Effect & Interaction | 15 | The card has no negation, removal, or hand-trap effect; its only interaction is the revive, which needs a battle first (verified text). |
| Material Utility | 45 | Level 5 DARK Spellcaster with an adjustable Level gives flexible Level-matching, but negating the effect stops the growth (inferred from text). |
| Resilience & Flexibility | 35 | The Level climb stops if the effect is negated, and the revive needs a battle, so the body has few independent routes to value (inferred from text). |
| Deck-Building Efficiency | 65 | Usually one copy (avg 1.28 per deck) in an engine that many decks already run, with no garnet or lock restriction in the text (observed deck stat). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 46, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level climb is automatic and free, so the body grows with time
- Battle-kill revive gives a conditional free Special Summon from the Graveyard
- Reachable through the Fortune Lady engine across many decks
- Usually one copy, so deck cost is low
Weaknesses
- Level climb is slow (about seven Standby Phases to reach Level 12)
- Revive needs a battle first, so it is not reliable on its own
- Negating the effect stops the Level climb and the revive
- No direct interaction or removal
Counters / choke points
- Effect negation, which stops the Level climb and the revive
- Battle avoidance, which prevents the battle-kill revive
Best use
Level-scaling body and Graveyard revive in the Fortune Lady engine. Decks: Fortune Lady (archetype 812), Fortune Lady (archetype 1108). Suggested copies: 1.
Evidence & gaps
- Verified: ATK and DEF equal Level x 400; Standby Phase Level increase by 1 up to 12; Battle-kill revive of a Fortune Lady from the Graveyard, optional; 43 decks sampled, average 1.28 copies
- Observed: Fortune Lady Water and Light each in 40 of 43 decks; Fortune Lady archetype 812 in 21 decks and 1108 in 7 decks; Gameplay type 7 in 25 decks and type 4 in 16 decks
- Inferred: The Fortune Lady engine supplies the route to the card, since no searcher data was supplied; Level growth makes the card a late-game end-board body; Revive value depends on a battle that the opponent can prevent
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no searcher or starter evidence for how the card is reached






